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Female Knight

A project done over a span of 14 weeks for a Final Year Project. Started from sculpting the basemesh in ZBrush and retopo in Maya. UV unwrapped in Maya and textured in Substance Painter. Sculpted the cloth folds in ZBrush. Hair was done using Xgen for the first time, still got a lot of room for improvement. Will continue to research more on hair modelling and rendering techniques for future projects. Rendered in V-ray. Learned a lot from this project such as Xgen and more on texturing techniques using Substance Painter. Will revisit this piece in the future.